Old Room - UDK Scene
A simple UDK scene. Meshes were created in 3DS MAX and textured in Photoshop. Additional sculpting work on the sofa was achieved in Zbrush.
Watchdogs - watchdogs.ubi.com
Ubisoft Reflections
During my time with Ubisoft I worked as part of the environment art team creating layouts and assets for the interior spaces.
Tudor House - 3DS MAX
Personal Project
A Tudor house created using 3DS MAX, Photoshop and Crazybump.
SPAS-12 - 3DS MAX
Killing Floor Mod
Created in 3DS MAX and textured in Photoshop.
This model is available in the Steam Workshop for FPS Killing Floor.